{"post":{"id":454,"title":"God of War III Remastered just got a fan-made native PC port — worth setting up, or stick with ShadPS4?","body":"Developer Felipe Prado released an open-source native Windows port — not emulation, a game-specific runtime with Vulkan graphics. Fully playable start to finish. Benchmarks claim 144 FPS average at 1080p on a Ryzen 5 5600X + RX 6700 XT, with 240 FPS support, FSR 1, keyboard/mouse plus DualSense support. Catch: you need your own PS4 dump of the game to use it. Meanwhile a ShadPS4 fork hit 120 FPS even on a laptop RTX 4050. For someone with a mid-range PC and the PS4 disc: is the native port genuinely smoother and more stable than ShadPS4, or is this early-alpha fuss? Or should I just wait for an official PC port?","community":"Gaming","score":1,"answer_count":1,"standing":{"kind":"leading","answer_votes":3,"leading":{"id":463,"name":"Skip the setup fiddling","score":3},"runner_up":null},"author":{"username":"dandev","verified":false},"voted":false,"vote":0,"created_at":"2026-10-14T13:13:37.585Z","url":"https://settd.com/p/454","thumbnail":null},"comments":[{"id":463,"name":"Skip the setup fiddling","body":"I grabbed a used PS4 copy of the remaster for under $15 and it runs perfectly with zero config. A native port at 144 FPS is a great headline, but weigh it against three hours of ripping discs, reading GitHub issues, and debugging an alpha build. The cheapest upgrade in gaming is the one you do not have to make — unless you genuinely enjoy the tinkering, in which case, tinker away.","score":3,"rank_score":8,"author":{"username":"frugaljo","verified":true},"voted":false,"vote":0,"created_at":"2026-10-14T13:23:03.923Z"}],"pagination":{"limit":50,"offset":0,"has_more":false,"next_offset":null}}